Enchanted Land is played according to the rules of the expansions "Seafarers" (without the pirat) and "Cities & Knights".
The scenario shows a main island in the north and east and a treasure island inhabited by dragons in the southwest. The dragons guard 19 treasure chests. Each player builds a settlement, a city, and then a second settlement on the main island. At least one settlement must be built on the south or west coast.
A knight may be placed onto a coastal intersection of the treasure island, as soon as there is a ship route towards this intersection. No roads can be built on the treasure island, and settlements can only be built on the coast. Settlements cannot be upgraded to cities.
Each player can only place 1 knight on the treasure island. Once a knight has arrived on the treasure island, he cannot go back to the main island. Knights at sea or on the treasure island don't count for defense against the barbarians; however, they are not deactivated in case of a barbarian attack.
On the treasure island, an activated knight may be moved a distance of up to 3 intersections. If, in the process, he displaces a weaker knight, that knight is placed on any of the treasure island's coastal hexes. Apart from that, a knight may not be moved onto a coastal intersection, in order to prevent players from blocking knights from crossing over.
A knight that was activated on an intersection that bears a treasure chest can try to rescue the treasure in the next round (knight menu: treasure chest). When a knight tries to rescue a treasure, he is deactivated in the process. The treasures are guarded by dragons of strengths 1-3. To rescue the treasure, the knight must be equally strong or stronger than the dragon. Each rescued treasure chest is worth one treasure point.
Inventor: No number tokens may be removed from the Enchanted Land, and they may not be exchanged either.
Deserter and Intrigue: These two cards may not be used against knights standing on the island "Enchanted Land."
The player who rescued 6 treasures or reached 18 victory points (in a 3-player game: 21 victory points) wins